There was one thing left to discover: what happened with Karva, priestess of Oome, devotee of Qar, and Jynathon, who is simultaneously the greatest threat to her power and its best immediate shot at restoring it - perhaps re-making it.
After all, the first few minutes of our game brought these two characters face to face. Now they get a chance to talk, after some intervening events.
I wrote earlier about playing NPCs in this game, and Karva presented her own unique challenge for me. I did not want to play her as little-girl-lost, just a tool of Onive who was now blinking in bewilderment and perhaps ready for saving by our stalwart heroes. Nor did I want her to be an irrecoverable abomination, similar to Mariah the broo girl from Shadows on the Border, fit only for killing.
As always, I did not rehearse but let it "come" to me, which sometimes works and is sometimes forced to be merely adequate at best. The result solved no mysteries, largely because I didn't want to rely on some specific incident from Karva's past that was supposed to explain or justify anything. I tried instead to give enough content to provide a real portrait of her life and desires as they stand now, while acknowledging that she is indeed crazy in terms of social function, but not ... well, not in any way that her goddess would object to.
Jynathon did have a choice. I can't say telling her no would have ended well for him in any way I could anticipate the game mechanics permitting, but it was an option.
As a final note, I had decided long ago that I'd build the community of play based on what gods the player-characters decided to focus on. In this case, Oome was the only one, which is why I conceived of the region ("Hag's Nook" to outsiders) as dominated by her cult.
I look forward to playing this material again. It would be very interesting to see what a differently-comprised community would look like.