Introducing Silverbeak! Because adding Monsanto to a welter of corporate and government ownership that already includes ICE, Blackwater/Xe, and the U.S. Army isn't too much, no, not at all.
For the system, we're still using the very slightly altered original rules that were associated with the Kickstarter, a fair piece behind my current notes for the game. But it's really valuable to keep playing with these, as cleaning up about a dozen difficult patches prepares the way for more fundamental re-thinks.
If anyone wants, I'd be happy to talk more about those in the comments. Obviously (for those who've been paying attention), I changed rules for some of the most significant details in the game: Focus, Killing Attacks, and Endurance, as well as altering some of the point structure for Disadvantages. It doesn't seem like much - not much more than editing, perhaps, but I submit that all of play is so affected by these, it's important to see how that goes in isolation before I get all revolutionary.
I'm burning through the recordings that got backlogged throughout June, and figuring out why that happened. It's not just about the Kickstarter. One reason is that in moving to the new office space, I've run into audio problems - there's a lot of unshielded concrete at the moment, and sometimes my sound gets really awful in the recording but I can't tell while I'm doing it. That makes editing painful and frustrating because I know I'm making a low-grade thing. I'm getting some stuff on the walls that will fix it.
That gets multiplied by the strange increase in length lately. I really don't know how we went for three hours in this one, and between this and a couple similar recordings recently, I decided to keep an eye on that from now on. The Sorcerer Musik game ran in approximately hour-and-fifteen-minute chunks, with plenty of events in each, and even the RuneQuest sessions (with a notoriously time-intensive system) weren't like this, so I think I'm mishandling the interface. Anyway, we've played two sessions since this one, and they're a lot shorter.