Since the playtesting phase of Champions Now is wrapping up, I wanted to post a little bit about the game my group has started.
We've played four sessions, plus a session zero to create characters. In the session zero, I presented the first statement, and the second statement was crafted by consensus. Character ideas were developed, and, at the request of the players, I created characters and talked them through the process, what everything meant, etc. During the first session, the characters were introduced to each other and some of their hunteds. The second session introduced one of the player characters (whose player couldn't attend the first session), and allowed the players to experiment a little more with powers. The third session was devoted entirely to role-playing, as the characters responded to the previous sessions and built relationships with each other. The fourth session was a large combat, and the first chance for the characters to cut loose (and learn the importance of endurance management!).
I've run the game (which has served as an interlude/interim game during pauses in an ongoing Pathfinder game). I have extensive experience with RPGs, with my main go-to's being several editions of D&D and several editions of Champions/Hero System. My players are mostly neophyte gamers, with some experience in D&D/Pathfinder, with one lapsed gamer who played older editions of D&D as well as FASA games. None of the players had ever played Champions or the Hero System.
The players are having a really good time. They have all commented on how much they are enjoying the game. The two statements allowed everyone to personalize the game, and make the location, etc., more meaningful (e.g. "Everytime I go there in real life I think about when my character did X in that spot!"). Everyone is looking forward to the next session.
I have really enjoyed running the game. I've always liked Champions, but the two statements (and other advice) have really helped tailor-make "our" comic book title. Prep still is, and always has been, challenging, but I've been able to make it work.
I can't wait to see the final product!