I am playing one of the best games in my life right now. It is a game of the Pool, with influences from the mumblegore genre (Pop Skull, Creep, Baghead, House of the Devil). The characters are communists and drug addicts who are all vaguely connected through friends and a local epidemic of demonically multiplied Xanax, with some frightening new properties and a low pricepoint. Here, I'm going to focus on a character made by my beloved friend Adam--Plemstoy, a construction worker who has had a tough life. This is his 3rd time playing a role playing game, all of which were run by me, but this is the only game that has really clicked.
So, some demonic shit happened--Plemstoy's partner took some demon pills and some of Plemstoy's coworkers took some and there was a fight when Plemstoy tried to flush them...needless to say, Adam, if not Plemstoy, was wondering "what the fuck is in these pills?". He said to me "Plemstoy is looking up the serial number on the pill online, what do they find?". I said, you find a description of the normal effects of Xanax. I started listing some of the effects of Xanax. And he said "Sam, you are really leading me into some dead ends here." And I just smiled at him and asked him what Plemstoy does next. And he told me Plemstoy is going to get some answers from this dealer tomorrow, and they're bringing their gun. And I think that moment was one of the best moments for me in recent play history. Because play kept going fine, and even though he got his little sarcastic comment in, I think he realized in that moment that I really wasn't going to just feed him plot and keep him safe...and suddenly his character is grabbing a pistol and going out to use it on someone (maybe).
I would also really like to have a discussion about GMing the Pool, so if someone wants to talk about that I would appreciate it. I know there might be advice online but I am having fun trying to come up with a strategy on my own and not worrying about making some mistakes. Anyways, I would also love to hear about people's own breakthroughs or breakthroughs they have experienced.