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Actual Play

ACTUAL PLAY

This is where we do what we do! We talk about playing table-top role-playing games.

This is not a play-at or streaming site - it's for discussion of what you're already doing. People often include video or audio recordings, but text-only is fine too. You can also attach documents, like maps or character sheets or brief sections of the rules you're using.

I trust you to work out how you want to talk about your games. If you'd like, check out my best-practices manual for suggestions, but it's really flexible.

If you already do a podcast or other actual-play series, live or not, please consider yourself invited to embed a link as a topic.

For games in design, i.e., playtesting - yes, go right ahead, that's welcome too. For consulting sessions with me, which is different, see the Consulting page.

 

Development, heroes, villains, and previous session notes for this game can be found at http://adeptplay.com/comment/1682#

Introduction

Our final session, after Breakthrough and his daughter encountered Arachnon and his daughter at the comic convention, contained a GMing decision I want to ask about.

Posted by: AlanRB
16 Jun 2019
3 comments

Here's another reflection on a game session at Lincon, this one being Drakar och Banan (Dragons and Banana). I confess I don't know who wrote it or how you can get it, so anyone who does, please provide the info.

Posted by: Ron Edwards
14 Jun 2019
5 comments

First Lincon video! With none other than James V. West's The Pool, which is a signature game for this whole website. It's also a deliberate comparison with James' other, related game, The Questing Beast, as I played and posted about at IndieCON.

Posted by: Ron Edwards
12 Jun 2019
Games: The Pool
10 comments

We four R's continue our trek into the twisted fates of Cristabelle, Shining Star, and Grrrl. They've bathed, which is a relief, and I am beginning to take seriously the idea that Shining Star is going to clean up considerably session by session, maybe even get that damn curse lifted if I can recover the Silver Bough.

Posted by: Ron Edwards
09 Jun 2019
3 comments

I got to play Dialect at IndieCON, although only one of the three phases of play, so these thoughts are certainly tentative. I haven't read the rules either.

Posted by: Ron Edwards
05 Jun 2019
Games: Dialect
3 comments

Ok, so here’s what I’ve been do

Posted by: Dreamofpeace
03 Jun 2019
4 comments

One of the sessions I played at IndieCON was for Edoardo Cremaschi's Marks on the Skin (you may remember him from Little Katy's Tea Party in Consulting). I am wondering whether it is really good for a person to play several Cremaschi and Pettersson games in a short span of time, as each designer quite likes his Bleed and apparently wakes up each morning with a new idea for invoking it.

Posted by: Ron Edwards
02 Jun 2019
0 comments

In January, my mention of the game Legendary Lives in one of my Design Curriculum posts led to a comment, that comment led to a for-fun character creation video, and that video led to the organization of a game.

Posted by: Ron Edwards
01 Jun 2019
1 comment

I played a lot at IndieCON, in a relaxed way. This was a good example, a little bit of messing with my notes for Dreams of Fire. I didn't film the session so the video is just me talking and thinking about it.

Posted by: Ron Edwards
27 May 2019
0 comments

Ok, so I wanted to report on a couple of gaming experiences, looking for any interesting analysis and observations from y’all, and particularly with an eye towards understanding the difference between intuitive continuity and bangs.

Posted by: Dreamofpeace
25 May 2019
15 comments

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