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Actual Play

ACTUAL PLAY

This is where we do what we do! We talk about playing table-top role-playing games. This is not a play-at or streaming site - it's for discussion of what you're already doing.

Actual play posting means that a reader can understand what happened in the game at the time and what you did to make that happen.

Video or audio recordings are encouraged as part of your presentation, but text-only is fine too.

From there, I trust you to work out how you want to talk about your games. If you'd like, check out my best-practices manual for suggestions, but it's really flexible. You can discuss decades of play in one post, or thirty seconds of it, or anything in between. Any table-top role-playing game is welcome: old, new, in print, out of print, published by you, published by whoever. You could have played it at any time, from back in the early 1970s to a second before you hit "post." 

You can also attach documents to help others understand what they're seeing in the post, maybe maps or character sheets or brief sections of the rules you're using.

If you already do a podcast or other actual-play series, live or not, please consider yourself invited to discuss it here by embedding a link as a topic.

For games in design, i.e., playtesting - yes, go right ahead, that's welcome too. For consulting sessions with me, which is different, see the Consulting page.

Deeper in the vortex, confronting the diseased visions infecting memory and legacy - yes, it's 4th edition D&D, played with guts and glory. Eneku, Runt, and Ezhelya get to the center of it all.

Posted by: Ron Edwards
16 Feb 2018
3 comments

Fiction Synopsis: Our heroes must break into a stronghold of apostate halfling paladins to take back blueprints for trap designs. Plans go awry when the same solar eclipse that allowed our heroes to sneak into the stronghold allows something more sinister to return as well.

Posted by: RamLama
14 Feb 2018
4 comments

The post title refers to one of the casualties in the session, which also included one player-character catching on fire and getting stabbed in the face. But all told, our first knock-down savage RuneQuest combat went rather well for our heroes.

Posted by: Ron Edwards
13 Feb 2018
Games: RuneQuest
11 comments

A little about our group, because I think it's pertinent here - we're all active members of the LDS church, so we're more than passingly familiar with the source material that Dogs in the Vineyard builds on.  We've been in a long-running (3 year) D&D game together, but someone wasn't going to be able to make this session and there wasn't a good alternate date, so I pitched the idea of running DitV for the remaining players, intended as a one-shot.  Several of them haven't ever ro

Posted by: daveyounce
11 Feb 2018
8 comments

I’ll begin by contradicting the title and admitting there was this one time it did suck. I’ll talk about it for a bit, then move onto all the other ones. Three sessions total. By the time we’re over, between the previous posts and this one I will have reflected on half the times I roleplayed in my life.

Posted by: Santiago Verón
11 Feb 2018
2 comments

This phase of our "Sorcerer Musik" game definitely needs its own body of comment. The first batch showed us finding our feet with the on-line venue; the second one showed our re-orientation toward that venue and a little reflection on play so far; and this one is ... well, it's when Sorcerer delivers.

Posted by: Ron Edwards
11 Feb 2018
Games: Sorcerer
12 comments

So our group started with some collaborative setting creation, and we decided on a maritime campaign (I pushed for it as I wanted something different than the usual tropes, and fortunately everyone was open to it).

Posted by: Dreamofpeace
09 Feb 2018
Games: Dungeon World
17 comments

And the one time I sort of, kinda, did. I wonder what I did differently.

Posted by: Santiago Verón
07 Feb 2018
Games: Toon
5 comments

The dungeon, which in this particular spin we're calling vortices, is a dead psionic guy's mind. For three characters who got their asses kicked, they did in fact revise and re-set the entire premise of my setup, through a number of roll-requiring actions, some of them judicious and some not-entirely-on-purpose.

Posted by: Ron Edwards
05 Feb 2018
4 comments

Hello all.

The video you find here is the raw online footage of a game of Malandros, designed by Tom McGrenery (thanks for the link, Tom!). Tom himself is hosting the game, which was part of Gauntlet Con 2017. This raw version is the complete game session, entitled Another Day in Rio. Click on the video window to run it.

Posted by: PedroPereira
04 Feb 2018
Games: Malandros
1 comment

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