I recently got involved in a campaign of Legendary Lives with Scott (GM) Helma, Arak and DragonSnacks.
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This is where we do what we do! We celebrate our experiences with table-top role-playing games. Here are the ones I'm playing right now:
This is not a play-at or streaming site - it's for discussion of what we're already doing. People often include video or audio recordings, but text-only is fine too. You can also attach documents, like maps or character sheets or brief sections of the rules you're using.
I trust you to work out how you want to talk about your games: just for fun, sharing & comparison, critique, or whatever. If you'd like, check out my best-practices manual for suggestions, but it's really flexible.
If you already do a podcast or other actual-play series, live or not, please consider yourself invited to embed a link as a topic.
For games in design, i.e., playtesting - yes, go right ahead, that's welcome too. For consulting sessions with me, which is different, see the Consulting page.
We continue with Khaotic, in our Spelens Hus group! With special attention to the remarkable internalization each player has undergone regarding their characters, as I've received plenty of contributions from all of them regarding backstories, plans, details, and relationships.
I ran a scenario of Miseries and misfortunes; about three sessions (plus some miscellaneous character creation and reflection). It is an interesting, though mayhaps incomplete, game, and one I do not enjoy as written. But there are many good lessons to learn from it.
The stars aligned and I found myself with willing participants to play Ribbon Drive, by Avery Alder.
Jared, Helma, Tazio, and I began making our characters after we "volunteered" Ross to be GM by stepping back simultaneously more quickly than he did. Then we met to finish them, e.g., mutating them by drawing cards, and to clarify any questions.
For you these lillies, these stalks of hyssop
for you this altar which is not an altar
in the ordinary sense but a stairway of song
to the unbearable ones
helpers in our need.
—Hjalmar Gullberg, “For the Demigods”
“I’m not so much a ‘morality’ superhero.”
Over six months, I scoured the internet for West Marches resources. Ultimately, I produced something that could be played with a rotating cast of players in a persistent world using D&D 5e rules. 5e was chosen for its popularity and perceived accessibility. I used strict GM-as-neutral-arbiter style play with little to no punch-pulling.
After nine sessions (four hours each) across twenty-something players, I can call the project a conditional failure. Very little emergent play manifested. As an experiment, it was a success since I’ve learned much in a controlled setting.
Another two sessions of Runequest: Roleplaying in Glorantha, and things are getting bloody and wild.