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This is where we do what we do! We talk about playing table-top role-playing games. This is not a play-at or streaming site - it's for discussion of what you're already doing.
- Tell or show what happened in the game at the time and what you did to make that happen.
- It is totally all right - encouraged! - to post because you had fun.
- People often include video or audio recordings, but text-only is fine too. You can also attach documents, like maps or character sheets or brief sections of the rules you're using.
You can discuss decades of play or thirty seconds of play, or anything in between. Any table-top role-playing game is welcome: old, new, in print, out of print, published by you, published by whoever. You could have played it at any time, from back in the early 1970s to a second before you hit "post."
From there, I trust you to work out how you want to talk about your games. If you'd like, check out my best-practices manual for suggestions, but it's really flexible.
If you already do a podcast or other actual-play series, live or not, please consider yourself invited to discuss it here by embedding a link as a topic.
For games in design, i.e., playtesting - yes, go right ahead, that's welcome too. For consulting sessions with me, which is different, see the Consulting page.
This is shaping up to be a very Catholic game. Michael Solis, the Oblate, is both observant as a person and basically owned by St. Mary's College of Law as a auperhero, in association with the Oblate School of Theology. Finn Walsh, or Crawl, is not religious but his family is Irish Catholic as well as career U.S. military. And our third player's character, who shows up in session 2, is another Irish Catholic, created independently; more about him next time.
Talk about backlogged. Both Champions Now and Cosmic Zap are booming through the first couple sessions of their respective first playtests, and then there were all those videos for the Kickstarter. I’ll be putting them up for public viewing after the campaign’s done, probably at the blog.
A question on Strength and Blocks (or Martial Blocks)
What is the minimum a character’s Strength have to be to perform a Block or Martial Block? Specifically, how low can a character drop his or her Strength and still block an attack? This is a tactical issue in terms of Endurance use. For example, a Block using minimal Strength (and thus END) versus an attack using lots of Strength (and END).
A character who is “more powerful than a locomotive” throws a punch.
A character whose strength is “normal human” throws a punch (or a Martial Kick).
1. What are the costs and effects of Life Support?
2. The Ranged advantage seems to be missing. +1/2?
Hello to backers and to interested parties! Here's a place for asking questions and sharing notions about Champions Now, in Kickstarter crazy stage at the time of this posting.
Here's a good example of what Actual Play posting here can be: reflections afterwards. I recommend it. Here the game author is involved and thus rules questions abound, but whoever and about whatever is totally OK too.
For Circle people, the rules questions included how order-of-action relates to groups, and some math concerning the components in a venture, both of which did require some clarification of the text.
There was one thing left to discover: what happened with Karva, priestess of Oome, devotee of Qar, and Jynathon, who is simultaneously the greatest threat to her power and its best immediate shot at restoring it - perhaps re-making it.
After all, the first few minutes of our game brought these two characters face to face. Now they get a chance to talk, after some intervening events.
I've mentioned the "Escape from Queztec'l" solo adventure from my High Fantasy corebook a couple of times in recent videos, which prompted me to bust out some dice and play it. I was a player in a game about thirty years ago, but haven't tried this feature until now. I'm especially interested in it as a teaching device, for which the text is pretty explicit.
One heart is an anatomical feature, available for, among other things, the draining of blood, the rough dissection, and the raw consumption by a depraved other person; by contrast, the symbolic repository of hopes, dreams, desires, and self. Concerning both, I direct your attention to the path-in-play of Naomi, arguably the hero of her own story, a perfectly viable and understandable fictional human being ...