Deeper in the vortex, confronting the diseased visions infecting memory and legacy - yes, it's 4th edition D&D, played with guts and glory. Eneku, Runt, and Ezhelya get to the center of it all.
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Fiction Synopsis: Our heroes must break into a stronghold of apostate halfling paladins to take back blueprints for trap designs. Plans go awry when the same solar eclipse that allowed our heroes to sneak into the stronghold allows something more sinister to return as well.
The post title refers to one of the casualties in the session, which also included one player-character catching on fire and getting stabbed in the face. But all told, our first knock-down savage RuneQuest combat went rather well for our heroes.
A little about our group, because I think it's pertinent here - we're all active members of the LDS church, so we're more than passingly familiar with the source material that Dogs in the Vineyard builds on. We've been in a long-running (3 year) D&D game together, but someone wasn't going to be able to make this session and there wasn't a good alternate date, so I pitched the idea of running DitV for the remaining players, intended as a one-shot. Several of them haven't ever ro
I’ll begin by contradicting the title and admitting there was this one time it did suck. I’ll talk about it for a bit, then move onto all the other ones. Three sessions total. By the time we’re over, between the previous posts and this one I will have reflected on half the times I roleplayed in my life.
This phase of our "Sorcerer Musik" game definitely needs its own body of comment. The first batch showed us finding our feet with the on-line venue; the second one showed our re-orientation toward that venue and a little reflection on play so far; and this one is ... well, it's when Sorcerer delivers.
So our group started with some collaborative setting creation, and we decided on a maritime campaign (I pushed for it as I wanted something different than the usual tropes, and fortunately everyone was open to it).
And the one time I sort of, kinda, did. I wonder what I did differently.
The dungeon, which in this particular spin we're calling vortices, is a dead psionic guy's mind. For three characters who got their asses kicked, they did in fact revise and re-set the entire premise of my setup, through a number of roll-requiring actions, some of them judicious and some not-entirely-on-purpose.
The video you find here is the raw online footage of a game of Malandros, designed by Tom McGrenery (thanks for the link, Tom!). Tom himself is hosting the game, which was part of Gauntlet Con 2017. This raw version is the complete game session, entitled Another Day in Rio. Click on the video window to run it.